Game Mode¶
Description¶
Portal for accessing GameMode
Interface for accessing GameMode from within the sandbox. It is analogous to the com.feralinteractive.GameMode interface and will proxy request there, but with additional permission checking and pid mapping. The latter is necessary in the case that sandbox has pid namespace isolation enabled. See the man page for pid_namespaces(7) for more details, but briefly, it means that the sandbox has its own process id namespace which is separated from the one on the host. Thus there will be two separate process ids (PID) within two different namespaces that both identify same process. One id from the PID namespace inside the sandbox and one id from the host PID namespace. Since org.freedesktop.portal.GameMode expects pids from the host PID namespace but programs inside the sandbox can only know PID from the sandbox namespace, process ids need to be translated from the portal to the host namespace. The portal will do that transparently for all calls where this is necessary.
Note: org.freedesktop.portal.GameMode will monitor active clients, i.e. games and other programs that have successfully called org.freedesktop.portal.GameMode.RegisterGame. In the event that a client terminates without a call to the org.freedesktop.portal.GameMode.UnregisterGame method, GameMode will automatically un-register the client. This might happen with a (small) delay.
This documentation describes version 4 of this interface.
Properties¶
org.freedesktop.portal.GameMode:Active¶
Active readable b
Whether any pid on the system has enabled Game Mode.
org.freedesktop.portal.GameMode:version¶
version readable u
Methods¶
org.freedesktop.portal.GameMode.QueryStatus¶
QueryStatus (
IN pid i,
OUT result i
)
Query the GameMode status for a process.
If the caller is running inside a sandbox with PID namespace
isolation, the pid
will be translated to the respective host PID.
See the general introduction for details.
The result
will be one of:
0 if GameMode is inactive
1 if GameMode is active
2 if GameMode is active and
pid
is registered-1 if the query failed inside GameMode
- pid
Process id to query the GameMode status of
- result
The GameMode status for
pid
org.freedesktop.portal.GameMode.RegisterGame¶
RegisterGame (
IN pid i,
OUT result i
)
Register a game with GameMode and thus request GameMode to be activated.
If the caller is running inside a sandbox with PID namespace
isolation, the pid
will be translated to the respective host PID.
See the general introduction for details.
If the GameMode has already been requested for pid
before,
this call will fail, i.e. result will be -1.
The result
will be one of:
0 if the game with
pid
was successfully registered-1 if the request was rejected by GameMode
- pid
Process id of the game to register
- result
Status of the request: 0 for success, -1 indicates an error
org.freedesktop.portal.GameMode.UnregisterGame¶
UnregisterGame (
IN pid i,
OUT result i
)
Un-register a game from GameMode.
If the call is successful and there are no other games or clients registered, GameMode will be deactivated.
If the caller is running inside a sandbox with PID namespace
isolation, the pid
will be translated to the respective host PID.
The result
will be one of:
0 if the game with
pid
was successfully un-registered-1 if the request was rejected by GameMode
- pid
Process id of the game to un-register
- result
Status of the request: 0 for success, -1 indicates an error
org.freedesktop.portal.GameMode.QueryStatusByPid¶
QueryStatusByPid (
IN target i,
IN requester i,
OUT result i
)
Query the GameMode status for a process.
Like org.freedesktop.portal.GameMode.QueryStatus but requester
acting on behalf of target
.
- target
Process id to query the GameMode status of
- requester
Process id of the process requesting the information
- result
The GameMode status for
target
org.freedesktop.portal.GameMode.RegisterGameByPid¶
RegisterGameByPid (
IN target i,
IN requester i,
OUT result i
)
Register a game with GameMode.
Like org.freedesktop.portal.GameMode.RegisterGame but requester
acting on behalf of target
.
- target
Process id of the game to register
- requester
Process id of the process requesting the registration
- result
Status of the request: 0 for success, -1 indicates an error
org.freedesktop.portal.GameMode.UnregisterGameByPid¶
UnregisterGameByPid (
IN target i,
IN requester i,
OUT result i
)
Un-register a game with GameMode.
Like org.freedesktop.portal.GameMode.UnregisterGame but requester
acting on behalf of target
.
- target
Process id of the game to un-register
- requester
Process id of the process requesting the un-registration
- result
Status of the request: 0 for success, -1 indicates an error
org.freedesktop.portal.GameMode.QueryStatusByPIDFd¶
QueryStatusByPIDFd (
IN target h,
IN requester h,
OUT result i
)
Query the GameMode status for a process.
Like org.freedesktop.portal.GameMode.QueryStatusByPid but requester
and target
are pidfds representing the processes.
- target
Pidfd to query the GameMode status of
- requester
Pidfd of the process requesting the information
- result
The GameMode status for
target
org.freedesktop.portal.GameMode.RegisterGameByPIDFd¶
RegisterGameByPIDFd (
IN target h,
IN requester h,
OUT result i
)
Register a game with GameMode.
Like org.freedesktop.portal.GameMode.RegisterGameByPid but requester
and target
are pidfds representing the processes.
- target
Pidfd of the game to register
- requester
Pidfd of the process requesting the registration
- result
Status of the request: 0 for success, -1 indicates an error
org.freedesktop.portal.GameMode.UnregisterGameByPIDFd¶
UnregisterGameByPIDFd (
IN target h,
IN requester h,
OUT result i
)
Un-register a game with GameMode.
Like org.freedesktop.portal.GameMode.UnregisterGameByPid but requester
and target
are pidfds representing the processes.
- target
Pidfd of the game to un-register
- requester
Pidfd of the process requesting the un-registration
- result
Status of the request: 0 for success, -1 indicates an error